Macaron Man. An elaborately designed skateboard. Sculptures of creatures from another reality.

The work featured in a Rocky Mountain College of Art + Design ‘s eighth annual Animation + Game Art Festival doesn’t only hang on a wall. It leaps out during viewers, transporting them to another world.

The college kicked off a second Creative Industry Week on Apr 11 with a opening of a festival and a Graduate Gallery exhibition.

Both a festival and muster were on arrangement during a college’s Phillip J. Steele Gallery and Mary Harris Auditorium, and featured some sparkling work from a school’s students.

The festival featured an hour-long film with examples of animation (both 2D and 3D), video diversion art and practical existence work and was during times bewildering, sparkling and beautiful.

“Getting to see a students’ work is a best partial of doing this,” pronounced Sean Brown, chair of a Animation + Game Art department. “It’s always something to see this work on a large shade — a students adore that partial of it.”

The festival also served as a warmup of sorts for Denver Comic Con in June. Brown is operative on a initial practical existence comic book, and a video diversion growth group Fourth Axis Games, comprised of RMCAD students Ricky Davis, Ross Moreno and Daniel Burchinal, gave a glance of their “Children of Uum” game.

“Children of Uum” is a first-person scholarship fiction-fantasy movement journey diversion that has been in growth for 3 years.

The following are some favorite quotes from Brown and Fourth Axis Games:

“The students and alumni were means to contention for a festival anything they grown or designed in their core curriculum. So, whatever is applicable to their career path. My recommendation for these students is get their art out and shown and never stop trying.”

“Working on this diversion has been an impassioned training process, and as we’ve schooled in class, a diversion has changed forward.”

“Our demo is going to be accessible during Comic Con, and we’re going to have it prepared on Oculus Rift, and on a palm set.”

“This kind of work is unequivocally like formulating life.”

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