A large partial of a fun of doing this mainstay is finding aged games I’ve never listened of and perplexing to figure out since they’ve been forgotten. Sometimes it’s since they are terrible, unplayable messes. Other times it’s since they need being smooth in Japanese, or because they were on a height that roughly nobody owned. In a box of Fuuun Gokuu Ninden, a 1996 Japan-only PlayStation diversion from Aicom, it’s since a diversion is so damn common that there’s roughly zero value essay about it. Go forward and demeanour — as we write this we have not been means to find a singular examination of it (in English) on a Internet.

You might be wondering what drew me to this game. Well, a aged Chinese story “Journey to a West,” on that Fuuun Gokuu Ninden is based, is good source material. It’s given us thousands of Dragon Ball episodes, Ninja Theory’s Enslaved, and even desirous one of my all-time favorite PlayStation games — Saiyuki: Journey to a West. So there has to be during slightest something engaging here, right?

The diversion follows a contingent of heroes — a monkey, a pig and a kappa — on their query to, uh, kill a bad guy. I’m certain there’s a small some-more to it, yet though meaningful Japanese or a strange story, we can’t unequivocally tell you. What we can tell we is that a diversion is a sincerely by-the-numbers movement platformer where we burst and kill, with any spin finale in a trainer fight. The gorilla sprays a garland of mini-monkeys, a pig breathes fire, and a kappa throws a image on his head. All 3 characters can chuck enemies around a screen, that is admittedly utterly fun to watch.

What makes-or-breaks a platformer, though, is rivalry variety, visible character and trainer design. And this diversion misses on all 3 counts. There is a unequivocally singular preference of enemies, and they are steady constantly via a game. For example, we will get unequivocally ill of saying these small Chinese infantryman guys:

As we can see here, a graphics and visible character are both usually unequivocally bland. It arrange of reminds me of a strange Gex with a pre-rendered 3D sprites. Occasionally you’ll see some good pixel art in a background, yet a developers unequivocally cut corners for a many part.

The pharaoh here is standard of a bosses in a diversion — cute, yet uninspired. They don’t have a lot of moves, and they don’t need any plan solely attack them until they blow up. we was carrying difficulty with a few of a bosses until we satisfied my special attacks could move them down unequivocally fast.

There are usually a few cut-scenes in a game, that is good since they are terrible. The squeaky voices done me wish to gash my eardrums. Maybe I’m not a dictated audience.

If all I’ve pronounced so distant wasn’t adequate to spin we off from personification Fuuun Gokuu Ninden, there’s one some-more thing — a price. Not usually is this diversion intensely rare, yet for some reason it’s indeed in-demand among collectors. Expect to compensate about $100 for a complete, used copy. It’s not a bad diversion overall, yet it’s also not “fuuun” adequate to suggest that kind of purchase.

Now watch me destroy during perplexing to kill a final boss:

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