Ever given we knew games were done by people (and didn’t only seem out of skinny air), I’ve always wanted to make my own. we did make a few games when we was younger, though of march they weren’t really good. Maybe good for a 10 year old, though no one played them or would wish to.

Anyways, my final diversion was finished in 2008, when we was 10. Now I’m 18, and we have done zero during all. we see a categorical reason being each time we attempted to make a game, I’d get disheartened by how bad a art looked. we have attempted to make large 2D games, and once we got to a art we only scrapped it. Now a few times we done some good sprites, though we attempted to spur them and it was just….terrible. 

Now I’m roughly 19 and graduating high school, we have no thought what to do with anything. we still have that same dream, to make video games. Ideally indie games, though it doesn’t have to be during first. The thing is, we competence be fine during design, though if we can’t make a diversion (which requires pattern and animation) afterwards what am we good for? 

Now comes my questions:

1. we will not go to propagandize for diversion pattern since I’ve listened it’s redundant. we have looked during programs for diversion programming that seem some-more promising, though we am already decent during programming. we would rather go to propagandize for art and animation for games over anything. Is this a good choice? Should we even go to college during all?

2. If we don’t go to college during all, how prolonged do you consider it would take me to learn to spur high quailty 2D sprites? 5 years, 10 years? 20? 30?! I am articulate peculiarity such as this:

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