When one looks back on Epic Games’ first Gears of War which released in 2006, it isn’t hard to see how the game changed the way we look at third person shooters. Granted, not all of its mechanics were completely original – it’s often been cited by designer Cliff Bleszinski has a mash of Resident Evil 4’s over-the-shoulder aiming and Kill Switch’s cover system – but it was the overall result which paved the way for games with cover mechanics.

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